![]() Sketchfab can handle both but defaults to DirectX. Next we have to decide for the Normal map format, between DirectX and OpenGL. Now that we got that we go to “File – New” and select our mesh. If you need to create those first, I made this Guide to UV’s. This is so Substance Painter knows where to store the Texture Data. To start we will need a finished Model WITH UV’s. This tutorial is aimed at people who have just started with Substance Painter, but might have a few tips for slightly advanced users.Ĭurvature / Position / Thickness / World Space normal ![]() Welcome to my Quickstart Guide to Substance Painter! My name is Alex Meister, better know as Dark-Minaz, one of the Sketchfab Masters and I have roughly over 180 Models that are made with Maya, 3D-Coat and Substance Painter.
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